Voting Portal

Devil's Court

Devil’s Court is DeMons' Voting/Governance Portal. Devil’s Court introduces the idea of Gamifying the Voting portal with its brilliant and exciting voting mechanism, unlike the traditional monotonous and lengthy one. Gamifying privileges allow people to increase bonding by partnering up in the voting process, thereby increasing the chances of winning their interests.
Devil’s Court is scheduled to open once a quarter, listing a vast number of demons for voting. With the opening of the court, Demon owners will assemble to decide the future of DeMonverse and the Demon Rating of each listed demon. It works on the principle of Quadratic Voting.

Quadratic Voting

What is Quadratic Voting?

Quadratic Voting is the decision-making exercise to cast votes to express your preference and how strongly you feel for it. You will not just be voting for or against an issue; instead, you will be given a set number of credits to cast votes across multiple topics.
It allows you to express more than simply your favourite choice. You are given some credits you can distribute across the options based on how you feel about them. You can also provide negative credits to the choices you don't like.
The adequate number of votes you cast for a given amount of credits is the square root of the absolute number of credits. This encourages you to vote for multiple options instead of piling all your credits on one choice. So, you effectively rank the options according to your preference and express the extent to which you like or dislike a choice.

Why Quadratic Voting?

Quadratic voting gives more freedom to the voters in expressing a nuanced view. The quadratic cost function encourages voters to spread their votes to represent their opinions. More practically, it means that voters vote for options that they are more invested in, creating results that are driven by people with the most knowledge and passion for a particular subject.

What are credits?

Credits are units from which votes on a given option are derived. If you were to provide 20 credits to some option, we take the square root of your credits. Thus 20 credits would amount to ~4.47 votes. One hundred credits would amount to 10 votes. Did you notice how there are diminishing returns? That is why it is good to distribute your credits rather than putting them all on one thing. And then, you can have a more significant impact overall.
Votes = (Credits)^2

Negative votes

Voters can cast a negative sum of votes on options they dislike. This makes quadratic voting healthier in polls with more than two options.

How is quadratic voting different from the traditional ones? And why was this selected as a better procedure to cast a vote?

With the limited number of credits, you have to prioritise voting for the more critical issues. The freedom to express your intensity of priority across subjects helps protect the interests of small interest groups from the majority. It is not a winner-takes-all situation. Let’s put the importance of that into perspective. In most cases, we are used to having only one vote to vote on one issue, but this can lead to an outcome preferred by the majority.
An added advantage of Quadratic Voting is that it allows you to cast a negative vote on the options which seem monotonous. This is called negative voting. The exact amount of credits will be utilised as positive voting in negative voting but are treated as opposing votes. Quadratic voting lets us hear your voice and get a clearer picture of what you believe is essential and should be prioritised.

Credits Distribution Policy

For users having Demons of level-3 or higher, ‘C’ credits will be distributed to each user. And those having Demons of levels < 3 will be given credits based on the amount of $DMZ tokens they own (a maximum of ‘C/2’ credits will be allocated to such users). If the user owns more than C/2 $DMZ tokens, they will be allocated a maximum of ‘C/2’ credits. And the users having less than C/2 $DMZs will get credits equivalent to the number of owned $DMZs.
For Example: Consider the value of ‘C’ equivalent to 1000 Credits.
  • If a user owns demons of level-3 or higher, 1000 credits will be allocated.
  • If the user owns either demon of level 2 or lesser or has no demons, then the allocation of credits will be based on the $DMZs, the user owns. Here two scenarios are possible. They are:
    • If the user owns 800 $DMZs, then 500 credits will be given to the user.
    • If the user owns 300 $DMZs, then 300 credits will be given to the user.